![]() Speaking to GamesRadar+ just before the game's release, Diablo 4 general manager Rod Fergusson was confident that the title wouldn't succumb to the same problem, saying "we've done the work we could do to make launch day as smooth as possible. Activision Blizzard was prepared as it could be to avoid a repeat of the Diablo 3 error 37 code which saw servers buckle under the sheer amount of players trying to log in at the same time. ![]() With two betas under its belt, as well as the server slam that was opened up to the public to stress test the servers before release, Diablo 4 players were still subjected to a rocky launch weekend in the game. Diablo 4's release was a big one with players swarming the servers at launch, and despite the server stress test, the developer was still unable to prevent issues when playing online. ![]()
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